Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Some goblins have discovered that the skills gained on the hunt can be put to use on the battlefield. While goblins are not overly welcome among the raiding parties, they are undeniably useful and so their presence is tolerated, if grudgingly.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | Steppe Hunter |
---|---|
Advances to: | |
Cost: | 22 |
HP: | 30 |
Movement: | 6 |
XP: | 150 |
Level: | 2 |
Alignment: | chaotic |
ID | Steppe Flanker |
Abilities: |
knife blade | 5 - 2 melee | ||
harpoon pierce | 5 - 3 ranged | slows |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | -20% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 60% |
Cancelar | 1 | 40% |
Cave Wall | 99 | 20% |
Chasm | 99 | 20% |
Continental | 1 | 30% |
Deep Water | 99 | 20% |
Forest | 1 | 60% |
Hills | 1 | 50% |
Ilha | 1 | 40% |
Mountains | 3 | 50% |
Mushroom Grove | 2 | 40% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
não | 1 | 40% |